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Game info
Amiga

Total Carnage

Total Carnage
GenreAction Shooter
DeveloperICE
PublisherICE
Released1992
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.5
Overall:8.0
Reviewed bypdial
Total Carnage is viewed-from-above multidirectional shoot-em-up (like Ikari Warriors, Commando, Mercs etc), and the sequel to Williams' superb 1990 "Smash TV", but with a much higher difficulty level. The game was originally released on the arcades in 1992 by Midway, then ported to the Commodore Amiga (OCS\ECS and AGA chipsets) on the same year. A couple of years later, also ported to the Nintendo SNES, Atari Jaguar, Nintendo Game Boy, and PC.
 
Review
Total CarnageSTORY/GAMEPLAY:
Out of nowhere, crazy, power-mad general Ahkboob became the sole military power in Kookistab (!) by creating a vast army of infantry, tanks and BioGenetic Mutants onto the world. With an endless supply of mutants forces (you will notice those endless hordes during gameplay) and the hostages in his possession, Ahkboob stands ready to spread devastation upon the entire globe. Only two men are brave enough to take on Ahkboob's army: Captain Carnage and Major Mayhem, both huge, muscular Rambo-type figures. You now need to guide them (if you play in two-player mode) through the evil General's awesome array of defenses to get inside his stronghold and go after the General himself.
There are three huge levels to complete (ALPHA MISSION, BAKER MISSION and CANDLESTICKMAKER MISSION), each one having it's own type of enemies and traps. Expect heavy resistance from ground troops you will cope with large numbers of mutant soldiers, machine guns nests, and light attack vehicles. Oh, you need also to take care of the civilian hostages held in many locations throughout the levels, keep rescuing them for bonus points. At the beginning, the available weapon is just your trusty machine gun, but you can find plenty of upgraded firepower (plasma guns, flame-throwers, rocket launchers etc) scattered in every location. Be noted though, each upgrade is limited, so you basic weaponry will come back soon enough. Fortunately there are also scattered bombs to collect and use them to wipe-out everything moving currently on screen (except the vehicles and...hostages of course...).
What is really nice with this game is that, you can toggle a preferred shooting direction while moving your character in all other directions. It’s pretty effective when a horde comes from a specific location on the screen, while avoiding vehicles at the same time. At the end of each level, there is always a big nasty boss waiting for you.
Total Carnage is a really addictive but a very tough game, that keeps you coming back for more even today! The gameplay itself is a breeze, just shoot everything except any hostages and collect everything you can lay your hands on. Of course there were several better titles to play back then, but still easily worth having a look.

GRAPHICS/SOUND:
Ok, much like the arcades version, the game features some nice visuals for its age without having to fill the screen with impressive details. Truth is that, the coin-op conversion from Midway is almost perfectly done on the Amiga, keeping most of the original level details, sports smooth and fast sprite animation and they are almost identical in terms of graphics, without having the need to use any extra Amiga's custom-chip power.
The in-game sound is equally ok, including the original music and an array of digitized sound FX and speech during gameplay.
 
Screenshots
  • Total Carnage
  • Total Carnage
  • Total Carnage
  • Total Carnage
  • Total Carnage
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Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
PC MS-DOS
 
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
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